![]() ![]() * The green acid gas was renamed to tear gas and its color changed to white. * The atomic bomb was renamed to BFB (as a homage to the BFG from DOOM). So in order to release a version with a USK Rating of 16, Vivendi made a few changes to the game and made a separate release out of it:* The version only features German language. This was due to two weapons in the game, that violate the Geneva Convention. One is called "Uncut Edition" and is identical to the international release but was rated "Not free for minors" by the USK (the German rating organisation). There are two retail versions of the game available in Germany. World in Conflict appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. There is an additional mode called Few-Player mode where the game is tuned for 1-on-1 or 2-on-2 matches, removing the roles system and vastly increasing the reinforcement points. The game modes include Domination (push the domination bar in your team's direction by holding as many control points as long as possible), Assault (two consecutive rounds of defence and attack for command points) and Tug of War (fight for one long command point acting as a frontline, pushing it forward by controlling perimeter points). There is a focus on cooperative matches, with the players choosing one of the 4 available roles to create balanced teams. Multiplayer is focused on eSports with integrated voice chat, clan management, leaderboards and in-game avatars through the Massgate network. ![]() The environment is completely destructible. The setting heavily enforces to make good use of the environment, with small streets that slow down heavy tanks, buildings that can be captured by soldiers for more powerful attacks, and drop points selected through an overhead map. By completing objectives, the player can ask for air support at the cost of points, to launch napalm, air strikes, artillery fire, paratroopers and even a nuclear bomb. Tactical aids are the main form of support provided for your troops during the game. By controlling command points, fortifications are built automatically and these also provide other bonuses such as tactical aids. ![]() Once a unit falls in battle, the reinforcement meter slowly regenerates to buy one or more new units. At the start of each mission, a limited amount of reinforcements is provided, which the player uses to assemble a team of units for the mission. The gameplay is focused on the micromanagement of the available units. While playing, there are different objectives to fulfil and the commanders constantly provide updates from the battlefield. The player controls a small group of units on a larger battlefield, with both AI-controlled enemies and allies. ![]() The game is shown through a third-person perspective with full zooming options, rotation and camera control through the WASD keys, usually reserved for first-person shooters. Each unit has specific movement and attack options, along with two unique actions. These include soldiers, tanks, jeeps, transport vehicles, helicopters, and more. The player starts with a limited group of unit resources determined for each mission, based on 4 major roles: Armor, Air, Infantry and Support, each with different units. Like the developer's previous games in the Ground Control series, there is no resource or structure management. The story is told through pre-rendered cut-scenes, stills, and in-game events. The game has the player take command after the American invasion, but also in the events prior to it, set in Europe and Russia. Upon refusing, the Soviets assault NATO positions and open a second front in the United States to prevent the country from assisting Europe. The Soviet Union is crippled by economic issues and asks the United Nations to support the Communist society. World in Conflict is a real-time strategy pursuing an alternative history starting in 1989. ![]()
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