![]() A new reticle has been added that blooms as recoil increases.Running, turning, throwing, and strafing animations have all been improved. Movement controls have been fine-tuned to be more responsive and better connected to the in-game actions of your character.The look sensitivity can be adjusted with the Vehicle Camera Sensitivity slider. Free-look functionality (Default: Left Alt) has been added to the Parachute.It’ll take one bandage to heal each bleed marker or a First Aid Kit to heal all three. The UI is now consistent with the system, showing three blood icons to indicate Minor, Moderate, and Major bleeding. The bleed mechanic has been simplified so that there are now three bleeding states (previously, there were five).Your character will slow down while lining up a throw. Hold aim (default: right mouse button) to see an Aim Arc to line up your throw, or tap left-click for a quick throw. Throwables no longer have to “reload” before they can be thrown.Rifle rounds fly fastest and flattest while pistol rounds hit hard up close but lose power over distance. Overall, bullets now move at a more believable speed and with a flatter trajectory though bullets still begin to drop over long distances. Weapons have all been re-tuned and improved so that they behave and feel more like their real-world counterparts and have a distinct and important role in the game. ![]() There’s also a new “Skirmish” mode called “Weapon Roulette” that has players start the match with a random gun equipped with infinite ammo with no other guns or ammo available.
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